rachelmanija: (Books: old)
rachelmanija ([personal profile] rachelmanija) wrote2022-06-22 10:53 am

Addiction by Design: Machine Gambling in Las Vegas, by Natasha Dow Schüll

A dense and academic but enlightening book about what it says on the can; I got through it by skipping all the Foucault and other philosophy, along with some of the math.

(In general, I take the position that any paragraph involving certain types of non-standard word usage is skippable. For instance (not actual example AS FAR AS I KNOW) Re-Membering Herstory: Men Con/Descending to Women.)

Addiction by Design is an in-depth look at how machine gambling, like video poker, is designed and regulated, how it affects gamblers, and what gamblers get out of it.

The parts about game and casino design are infuriating and sad; the details are fascinating and new, but the overall thrust is unsurprising. Huge amounts of money, market research, and brainpower are spent to make the machines and the environment around them addictive and deceptive, and to keep gamblers going until all their money is gone. Machine gaming is not regulated in any meaningful way. Habitual machine gamblers in Las Vegas often lose all their money, and find it very difficult to quit because gambling machines are literally everywhere, including in grocery stores.

What gamblers get from machine gambling is the surprising part. They're not gambling in the vain hope of winning lots of money, which is what I always assumed. (The vain hope of hitting it big does seem to be a big factor in non-machine gambling.) The machine gamblers are gambling for its own sake. Their hope of winning isn't for money per se, but because money will enable them to play longer. People who end up at Gamblers Anonymous often gamble for twelve hours straight, not stopping to eat or drink or, in some cases, even to use the bathroom.

According to this book, and it's intensively researched, gambling machines are better understood as dissociation machines. Gamblers play to enter "the zone," in which they lose themselves and enter a dissociative state in which they forget not only their problems, but their very selves. It's a highly addictive state, though like many addictions it quickly stops being actually enjoyable.

Casino designers know exactly why the machine gamblers are there, and employ an astounding amount of money and cleverness to encourage and enable their dissociation addiction. Everything from the game design itself to the casino layout to the machine placement to the chairs to the bathroom access is meticulously researched and optimized. In one case, a team of experts spent a month working on a single "bing!" sound to make it satisfying and comforting rather than annoying or distracting.

Unsurprisingly, the casino owners and designers focus on the design itself rather than on what they're doing to the gamblers, and wave off the addictive elements as the gamblers' own responsibility.

This is a depressing and infuriating book. It's not just how exploitative and predatory the whole thing is, but that so much time and effort and money and cleverness is poured into making something that preys on people and makes their lives worse.

For instance, they designed incredibly expensive and sophisticated comfortable, ergonomic chairs so people won't get uncomfortable while gambling for hours and hours. Why not design and provide those chairs to office workers, for whom they would actually make their lives better? Welcome to capitalism, where the office workers get cheap chairs that cause orthopedic problems that they have to pay to fix, if they even can with their inadequate paychecks and medical care, and the gamblers get perfect chairs to lull them into an addictive dissociative state that will ruin their lives.

Schüll notes that the gamblers' subjective experience of "the zone" sounds very similar to something you've probably heard of in a positive sense, which is "flow."

I find machine gambling very boring and have never found a video game more than mildly enjoyable, but I absolutely understand the appeal of repetitive tasks. I can weed or prune or do other repetitive garden tasks pretty much indefinitely, in a blissful state of losing myself in the task. I join with the garden in a way that sounds very similar to the way gamblers say they become the machine. I also love arranging things, like alphabetizing books or putting rocks in a border. I can also get in the zone via certain types of repetitive exercise, like lifting weights.

We tend to draw a hard line between dissociation (bad!) and flow (good!) but if you think of it as a state of absorption in a repetitive task to the point that you lose yourself and feel that you become the task, it's clearly something that a lot of humans experience and enjoy and and seek to experience over and over. If gardening was cleverly optimized by teams of experts, I might well slide from doing it for fun to doing it addictively.

In the chapter on treating machine gambling (insanely difficult when the gamblers are living in Las Vegas, where they can't escape it) it's noted that people tend to switch one addiction for another. I wondered if the machine gamblers specifically might be able to do some harm reduction by switching to home video gaming, which at least won't suck their money. You can play video poker at home just as a game, with no money involved. It wouldn't be in the casino environment, but it might serve as a kind of methadone for the casino's heroin.

via [personal profile] landingtree. Their review here.

scioscribe: (Default)

[personal profile] scioscribe 2022-06-22 06:42 pm (UTC)(link)
That bit about the ergonomic chairs for gamblers vs. office workers is so profoundly illuminating and depressing. I always find the kind of intense, hyper-detailed design choices that go into highly controlled experiences--even terrible ones--to be interesting, but this is really one of the bleakest examples of that.

I tried slot machines once and actively disliked them, thankfully, but I've gotten sucked into video games before (albeit in a much more temporary and manageable way). I'm really interested in the idea that they could be used as a kind of methadone.
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[personal profile] ratcreature 2022-06-22 07:28 pm (UTC)(link)
Just how expensive are these machines? Couldn't a gambler just buy one, set it up and do it in their living room if it's not about the chance for money? I mean, I expect the real deal to be quite expensive, but considering how much people lose even spending five or ten thousand on one could be worth it.
ratcreature: RatCreature is thinking: hmm...? (hmm...?)

[personal profile] ratcreature 2022-06-22 07:52 pm (UTC)(link)
Huh. So the casinos manufacture these themselves with unique specifications? And others don't work as well? I imagined that if they are everywhere and people can get one for their diner or laundromat or such, anyone could buy one.
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[personal profile] ratcreature 2022-06-22 08:15 pm (UTC)(link)
That makes sense. I suppose it would really hurt their business model if their victims could escape with just one lump sum investment in their hobby/habit.
sheron: RAF bi-plane doodle (Johns) (Default)

[personal profile] sheron 2022-06-22 10:30 pm (UTC)(link)
The issue is that buying just the machine is not enough. The casinos have free drinks (the dopamine hit of "getting something for free"), music that's designed just right, and other people who sit next to you and give you a sense of belonging. I don't think even buying your own machine for your home would achieve quite the same effect, and it's the perfect effect that they're seeking. In fact, I suspect that like with a drug addiction after a while it's no longer working as effectively as it used to, and they want to stop but they don't have anything to replace that old feeling with that they can no longer get from the same experience. So they keep coming back and trying, chasing that high they can't get.
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[personal profile] cahn 2022-06-23 05:16 am (UTC)(link)
I posted below about my mom really liking slot machines (even though she's not the kind of addictive that ruins lives) and yeah, she really likes all of this -- the free drinks and the comped rooms and the glitz and the way all the employees are so nice and polite... yeah.

I guess fortunately for her she only does it once a year or so, so the dopamine hit remains about the same.
cahn: (Default)

[personal profile] cahn 2022-06-23 05:36 am (UTC)(link)
Hee! I enjoy Las Vegas too -- I really like shiny things, so there you go :) It's a fun place to walk around and shop and see shows.

My mom just thinks the whole thing is entertaining, I think, and I guess blowing her predetermined cash on slot machines is cheaper than jewelry addiction but then you'd have shiny jewelry, I'd prefer this and safer than trying to climb Mt. Everest or something?? so it's fine! But I'm really really glad that she has the good sense to stop.
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[personal profile] lilacsigil 2022-06-22 11:59 pm (UTC)(link)
My grandfather bought my grandmother an old one for her 75th birthday - she enjoyed poker machines (as they're called here, or "pokies"). It was difficult to do even in the late 80s and apparently impossible to do now because they're all computerised and the data is all proprietary. Even then the one he found was old and no longer manufactured, because anything being currently used was impossible to acquire.
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[personal profile] ambyr 2022-06-22 07:35 pm (UTC)(link)
This is pretty much the state of mind I get into while doing jigsaw puzzles, and I have definitely spent some time considering the line between “enjoyable hobby” and “harmful addiction.”
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[personal profile] oracne 2022-06-22 07:46 pm (UTC)(link)
The dissociation thing is profoundly disturbing and also makes terrible sense. If machine gambling is a way of self-treating emotional problems, of course people get trapped because it's better than the alternative. But the trap prevents them from getting other treatment or making human connections that might help.

The unconscionable part is how the industry is institutionalizing this harm, enabling and profiting off of pain.

I had never really thought about casinos much before, so this was an enlightening post.
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[personal profile] sabotabby 2022-06-22 07:53 pm (UTC)(link)
The chair thing is fucking horrifying. Especially because I wanted an ergonomic chair at work after my surgery for a spinal tumour and they said it would have to come out of my tiny department budget, and wasn't that money better spent on the kids?

I find this kind of thing fascinating, though, as while I do not gamble and I don't enjoy video games, the odd game that I have played (really simple stuff like Neko Atsume) I get incredibly compulsive about. And the only way to not be compulsive is to delete the thing. So clearly I'm as vulnerable to these designs as anyone else, but they tend to be used in pastimes that I have nothing to do with.
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[personal profile] sovay 2022-06-22 07:58 pm (UTC)(link)
According to this book, and it's intensively researched, gambling machines are better understood as dissociation machines.

I have read multiple science fiction novels in which people become addicted to dissociation, but there tend to be float tanks or brain wires involved. I don't think I have ever seen one that correctly predicted that all you need is a really comfortable chair, a lever, a screen, and the most satisfying "bing!" sound in the world. And capitalism, of course.

(The ergonomic chairs are an incredible epitome.)
Edited (narrowing down the problem) 2022-06-22 20:00 (UTC)
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[personal profile] sovay 2022-06-22 11:06 pm (UTC)(link)
I feel like I've gotten into addictive states just with stuff like Twitter and TV Tropes.

Are they dissociative or just more-ish?
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[personal profile] adrian_turtle 2022-06-22 10:15 pm (UTC)(link)
It's amazing how many people were sucked right into dissociative states, to the point of serious addiction, with Tetris or computer solitaire. It didn't even take capitalism!
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[personal profile] sovay 2022-06-22 10:43 pm (UTC)(link)
It didn't even take capitalism!

The very careful and conscious tailoring on the part of the casinos in order to exploit the addiction was where I was thinking of capitalism, because of the extra effort to get the resource extraction just right.
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[personal profile] alias_sqbr 2022-06-22 09:05 pm (UTC)(link)
I was going to say something brief about how this works video games but it turned into an essay, hopefully since you just read a book on the subject this is interesting >.>

The 'flow' thing reminds me of the design of a lot of "free to play" mobile games, which get you quickly and easily into the zone...and then grind to a sudden halt right when you're JUST about to achieve something satisfying. To progress further, either you do something annoying which breaks the flow (wait a day, do a bunch of less fun repetitive actions, etc) or pay money to keep the game going immediately. And my understanding is that if you do, it later grinds to a halt again until you pay EVEN MORE money, etc. There's often a randomised component to it as well, which hits that Gambling Button for some people and means there's no upper limit on how much you can spend. Some of these games are really beautifully designed, I would happily buy a regular version without the microtransactions, but that's not where the profit is. Especially since you can aim these games at children... :/ :/ The fact that there's no possibility of winning any real money back is often cited as a reason these mechanics are harmless but they're intensely addictive, so you saying slot machine gamblers aren't actually there for the money either makes a lot of sense.

Luckily I have resisted the urge to spend money on any of these games myself and there are plenty of less predatory games out there which hit a similar button for me. But I can definitely see how people get sucked in, and unfortunately it's not a neat line. Video games CAN be a cost efficient way to get into the zone, but the industry is RIFE with predatory design.

I've been playing a lot of FFXIV, which is subscription based and quite enjoyable without paying anything above the base subscription, but there are definitely points where I've gone "This is going great, but it would be more satisfying if I had a bit more inventory space, is there a way to...ah, if I pay a bit more on my subscription :/" etc. Luckily it's not randomised so I suppose there's an upper limit on how much people can spend per month but once you include all the possible purchases it adds up.

A lot of mainstream games have a 'minor' microtransaction component which most players happily ignore, a few shell out a bit of extra money for, and a small number of people become massively addicted to. And this is by design: a lot of players avoid anything obviously designed to suck money out of them, but see these 'minor' microtransactions as innocuous, and while most people really don't get sucked in it only takes a few players paying large amounts to make them profitable. And what these sorts of video games often have that slot machines don't is peer pressure: cool cosmetic items to impress other players that you can only get for cash, often randomised so again there's no upper limit on how much you might end up spending. I've heard a lot of horror stories of people buying a randomised cosmetic item 'for harmless fun', and it spiralling into addiction, or children being bullied for not having The Cool Fortnite Dance.

Jimquisition has talked about all this a lot, The Addictive Cost Of Predatory Videogame Monetization is a general discussion.
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[personal profile] alias_sqbr 2022-07-16 03:40 pm (UTC)(link)
Yeah :(
cahn: (Default)

[personal profile] cahn 2022-06-23 05:28 am (UTC)(link)
Oh maaaaaan. This hit me right in the feels, because during the pandemic I became addicted to this terrible awful tablet/mobile game, Heroes Charge, which has that free-to-play dynamic where it gets you hooked and then, buuuuut if you pay some money you could do it better! And without having to do the annoying thing!

And then it does something really diabolical: it encourages you to join a guild. Once you're in a guild with other players, the pressure really ratchets because you don't want to let your teammates down, and some of them spend a lot (a LOT) of money on the game which normalizes it for everyone else, and you think, well, I could spend a few bucks, that's not nearly as much as Guildmate is spending... It's terrible and I am ashamed to admit the number of hours I spent in 2020 playing this stupid game, and that I actually did spend money once on (I think it was like $20 all together, not that much, but before that I had been proud of never giving in to that kind of pressure in a mobile game).

After a while I was able to stop because my pandemic existential crisis got a little better, I guess, but it gave me a whole new understanding of how your mental health can be just a little off and something like this can be a vampiric-like horribly-backfiring way of compensating for it.

And yeah, there were people in my guild, ordinary people, who were literally spending more than a hundred dollars a month on this game. They weren't even the biggest spenders, either -- my guild wasn't that competitive as it had people like me in it who spent almost nothing. The top guilds, yeesh.
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[personal profile] alias_sqbr 2022-07-16 03:40 pm (UTC)(link)
Oh yes the social pressure thing is terrible! Such an awful way to take advantage of people's good natures :(
eglantiere: (Default)

[personal profile] eglantiere 2022-06-22 09:12 pm (UTC)(link)
sadly, a larger chunk of videogames, either computer, console or mobile, are the same slot machine designed with the same goal of hooking the 'whales' (addiction-prone people, young adults and children, people with poor impulse control, people who're mentally unwell) into spending thousands and thousands of money. design, repetition, rhythm etc. it's just a thing across the entire industry.

(i'm pretty sure facebook used to have a slew of games aimed at schoolkids where spending real money was intentionally undistinguishable from spending in-game money, so kids would spend a ton off their parents' credit cards. refunding to the parents who noticed was still profitable, because a ton of people didn't realize what happened/weren't up to requesting a refund/were intimidated by the idea of going to court etc. it was a whole business model.)
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[personal profile] eglantiere 2022-06-22 09:14 pm (UTC)(link)
hell, i pay for a program on my phone that locks me out of most of my phone for the most of the day. otherwise a slightest hint of stress, and i get sucked into dissociation via instagram reels or something. it's just - sad. it's sad that this is how a wonder of human ingenuity and technology is designed to be used.
mildred_of_midgard: (Default)

[personal profile] mildred_of_midgard 2022-06-22 09:35 pm (UTC)(link)
Schüll notes that the gamblers' subjective experience of "the zone" sounds very similar to something you've probably heard of in a positive sense, which is "flow."

"The zone" and "the flow" are both terms we use to describe the same mental state, which I'm pretty sure reflects the same neuroendocrinological state, of software developers writing code. The pattern of "one dopamine hit every few seconds, making you stick around for the next few seconds, oh shit it's been 12 hours" is the same. I've always said writing code is addictive in exactly the same way gambling is.

Writing code doesn't inspire this neurological state in everyone. But if you're one of the lucky ones for whom it does, you stand to make--instead of lose--a shit-ton of money in the current century.

Now we just need to figure out how to convince ergonomic chair researchers that they stand to make a lot of money by serving the software developer market :P. (And from there it won't be nearly as hard to get the chairs into the rest of the office.)
sheron: RAF bi-plane doodle (Johns) (Default)

[personal profile] sheron 2022-06-22 10:23 pm (UTC)(link)
Absolutely, that's why I love my job. Dopamine hits from working? Hell yea.
cahn: (Default)

[personal profile] cahn 2022-06-23 05:32 am (UTC)(link)
Now we just need to figure out how to convince ergonomic chair researchers that they stand to make a lot of money by serving the software developer market :P. (And from there it won't be nearly as hard to get the chairs into the rest of the office.)

Honestly it seems to me that capitalism should encourage selling these chairs to the software developers! I do wonder if the ergonomics of pressing a lever is different from the ergonomics of typing -- I've noticed that I could not type for very long in one of the chairs we have for meetings, and my office chair wouldn't be great to sit in for hours for a meeting.
cahn: (Default)

[personal profile] cahn 2022-06-23 05:39 am (UTC)(link)
I feel like maybe the software developers need to organize or something, because there has got to be enough money sloshing around there to tempt any company!
mildred_of_midgard: (Default)

[personal profile] mildred_of_midgard 2022-06-24 08:05 pm (UTC)(link)
That's what I think!

Now, how does one organize a bunch of antisocial introverts? :thinking_face:
mildred_of_midgard: (Default)

[personal profile] mildred_of_midgard 2022-06-24 07:27 pm (UTC)(link)
Honestly it seems to me that capitalism should encourage selling these chairs to the software developers!

I agree! Someone just needs to pitch this correctly.

I do wonder if the ergonomics of pressing a lever is different from the ergonomics of typing

As someone with years of back pain that keeps me from typing at any length in any chair I've ever encountered, I was wondering the same thing. The only thing that allows me to type is a setup that immobilizes the back muscles between my shoulder blades, so that when I moved, that specific part doesn't get tugged on. Someone needs to build me a chair, preferably a portable one, that reproduces my complicated sofa bed setup.
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[personal profile] cahn 2022-06-27 05:43 am (UTC)(link)
Huh. So the last time I had shoulder/wrist/hand pain (which happens every so often when I overdo things and get into bad posture habits) and talked to someone who knew about ergonomics, he said that I should be leaning back in my chair and basically relaxing my shoulders/back-muscles-between-my-shoulder-blades against the chair. This was very weird to me because I had never ever seen that in any book (of which I have read a lot due to the shoulder/wrist issues) -- I had been under the impression I had to sit erect and without using the back of the chair at all. But it does seem to work reasonably. (I realize that this doesn't work for you -- it's not advice -- just that I had a mental connection with what you said and those muscles being a crucial piece of the puzzle, and Had To Share :) )
mildred_of_midgard: (Default)

[personal profile] mildred_of_midgard 2022-06-27 08:17 pm (UTC)(link)
Does not work for me, as you correctly noted, but I'm so glad you found something that works for you, and I totally understand the Have To Share phenomenon. See also: me, all the time. ;)

Btw, thanks for letting me infodump on you in random places about my lifestory. No obligation to respond, I just haven't been sleeping well lately, and it helps pass the time while not making inordinate demands on my brainpower or willpower.
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[personal profile] phi 2023-02-09 02:26 pm (UTC)(link)
Yes exactly. This is precisely what makes me such a valuable employee. When we're in crunch and up against a product release deadline that cycle of code-test-evalute-code-test-evaluate with intermittent "Yay! I fixed the bug!" dopamine bursts is addictive. Last crunch time I was pulling 12-14 days with no weekends, for a month, and didn't really feel the harm it was doing until after it was over and my body just fell apart.
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[personal profile] philomytha 2022-06-22 09:36 pm (UTC)(link)
That is so depressing to read, all that effort going into ways to hurt people. And it's everywhere. I found that even things like Candy Crush had that kind of dissociative 'I just want to keep doing this' effect on me, so I ended up deleting it from all my devices.
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[personal profile] sheron 2022-06-22 10:21 pm (UTC)(link)
I do like "the zone" you can get into with some video games doing repetitive tasks for shots of dopamine when you "succeed". Sometimes I use that to literally kill a few hours and get my brain to shut down after a long day when I can't really take in any new information anymore. It helps me focus on only one thing (e.g. city building).

But actual casinos are super uninteresting to me. I've visited some because they have free drinks and are conveniently located on my way hiking, but besides that they have zero appeal.

What is happening now though is they're bringing all those extremely well researched techniques into video games (mobile-style games) and basically you don't even need to leave the comforts of your own home to spent $50,000 on upgrades in something like Diablo Immortal (and people do, just to feel like they're l33t).
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[personal profile] owlectomy 2022-06-23 07:48 am (UTC)(link)
I used to play Love Nikki, which is a mobile dress-up competition game. It has a lot of very very pretty outfits, and it's one of those games where you pay for loot boxes. The thing about pay-to-win games is that I get frustrated with the 'free' tier, put $10 or $20 in, and then get disgusted because I realize I'd have to put much more than $10 or $20 in to be a serious competitor, and I never pick the game up again. But with Love Nikki, I actually calculated how much I'd have to put in to get the really fancy top-tier outfits. $50,000 was the number I came up with. For one outfit, albeit the "best" outfit in the game.

And the insidious thing about these games, I think, is that there absolutely are some people who will spend $50,000 - whether they're addicted or so rich that $50,000 is pocket change - but the existence of those ridiculously expensive top-tier outfits also works to make it seem "reasonable" by comparison to spend hundreds of dollars a month on the game.

And SO MANY companies are trying to pivot towards these gambling mechanisms because it's not profitable enough to make people buy your game once, it's only profitable enough if you're giving them opportunities to put more money in day after day and month after month. If you're not giving people opportunities to put $50,000 into your game, and figuring out ways to nudge them toward doing so, it's not profitable enough.
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[personal profile] telophase 2022-06-23 08:33 pm (UTC)(link)
I played Love Nikki for a couple of years, and ended up using the dopamine hit from buying things in the game as a reward for getting other stuff done: if I finished X project/if I did Y habit for Z days in a row/etc. I could drop cash on the game.

It worked for a while, and then I noticed that LN had been compulsive in a way I didn't enjoy for a few months and I stopped cold turkey that day, deleted it from my phone, etc. I think I still had $50ish worth of credit, but I'm luckily in a financial place where I can just chalk it up to "oh well, live and learn" instead of feeling the pinch.
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[personal profile] carbonel 2022-06-22 10:45 pm (UTC)(link)
There was a period in my life when I was addicted to the video game Tetris that way. This was when most monitors were monochrome, but a friend had a Mac with a color screen and he would let me come over to play on it. The limiting factor was my shoulder, which would eventually give out and hurt too much to keep going. I'm pretty sure I was clinically depressed at the time, so it was a form of self-soothing. But I do miss that "zone" feeling.
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[personal profile] lilacsigil 2022-06-23 12:01 am (UTC)(link)
They were legalised here as a social good (because they're heavily taxed) and a way to fund social clubs like the RSL (veteran's association) and football clubs, but of course they're largely a way of taking money from marginalised people. The more deprived your local area, the more pokies (Australian name for them) you are likely to have. The multiple cases of children dying because their parents forgot about them in the car while they were inside playing still didn't change anything.
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[personal profile] megpie71 2022-06-23 12:11 pm (UTC)(link)
I'm in the one state where they aren't a fixture. (*waves from Western Australia*)

We still have a certain amount of gambling-generated "social welfare" money, through the Lotteries Commission (scratch lottery tickets, Lotto) and the TAB (betting on horses and sports). But we don't have pokies anywhere other than the Burswood Casino (and we only have the one casino, in Perth, and there are no plans to allow a second one, even from the most rapacious of Liberal governments, mostly because Crown presumably pays a fairly hefty premium for exclusivity), and as far as I'm aware, there are no plans to have them anywhere else in the state either.

I keep joking it's part of the reason the rest of Australia tries hard to forget we exist (there are some very big firms behind the pokies - at least one of our two major supermarket chains has a share in them). We're proving most of the arguments about the indispensability of poker machines in the Australian social fabric wrong simply by existing. No, we don't have the same sort of "social club" culture that a number of the Eastern States (NSW, the ACT, Victoria, SA, Tasmania, and probably Queensland) have - but what we have instead is a thriving restaurant and commercial dining sector instead. Bands don't go to clubs to perform - they go to pubs instead. Sporting clubs, community organisations, arts bodies, local councils, charities and so on get grants from the Lotteries Commission (and often commercial sponsors as well) to sustain things like festivals, sporting competitions, clubhouse extensions and maintenance, exhibitions, grants for building and so on - no need for the pokies, and because it's a government Commission, the grants are awarded based on merit rather than on things like "who has the largest population in their area amenable to having their pockets picked?".

It isn't perfect here. There are a lot of people (usually pensioners, unfortunately) who are addicted to the pokies at the Casino (and the Casino makes it easy for these people to gamble away their pension by laying on subsidised public transport for them, special buses and such which will take them straight there from some of the poorer suburbs). And certainly since the casino opened (and the pawn regulations were relaxed a bit, allowing firms like Cash Converters to gain a foothold) there's a lot more pawnshops visible in this city. Problem gamblers here in WA tend to be stopping in at the PubTAB instead, betting on the horses, the footy, the soccer, and whatever else is showing on the big Foxtel Sport screen in the local pub.
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[personal profile] lilacsigil 2022-06-23 12:15 pm (UTC)(link)
I didn’t actually know that! Victoria was the same until the 90s - no pokies, then just one casino then pokies everywhere, so I hope you don’t have the same happen. They were totally unnecessary until Kennett was elected…
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[personal profile] starlady 2022-06-23 02:29 am (UTC)(link)
Weirdly, playing a few hours of Tetris has been shown to blunt the neurological effects of recent trauma. I got back into video games during the pandemic on the theory that those repetitive actions, while not quite as "pure" as the Tetris mechanic, would help--and I think it did.

The negative and positive ways dissociation can be used are really striking. All of this reminds me a bit of the pachinko industry in Japan, though the pachinko addicts I knew were pretty good at actually making money--some of them had very high daily goals (like ¥400,000) they would set before they would leave. Of course sometimes it took them six to ten hours to hit that.
sholio: sun on winter trees (Default)

[personal profile] sholio 2022-06-23 05:41 am (UTC)(link)
I got back into 2048 in a major way during the pandemic - matching the little squares was really soothing. At one point, years ago, I had deleted the app because I could tell that it was hooking me a bit and didn't like it, but in 2020 I played it for hours on end while listening to audiobooks (another thing I normally dislike). And then the urge went away again, and I haven't played it for a long while, except maybe an occasional game just for old time's sake. It was really a fascinating feeling.
megpie71: AC Reno crouched over on the pavement, looking pained (about that danger money)

[personal profile] megpie71 2022-06-23 12:20 pm (UTC)(link)
I know when I was at my most depressed (and unemployed), I was playing a lot of the "match 3" style of games on endless mode (put three little icons - gems or fuzzy balls or whatever - in a row, they disappear, and you do it again and again and again until either something fancy happens on the screen or the screen changes colour). Incredibly repetitive, and very easy to get into the "flow" state. Of course, this was back before the era of endlessly monetized games on mobile - so these games were on my PC (most of them from PopCap back before EA snapped them up) and I was playing things like Chuzzles and Bejeweled 2 for hours on end until my brain stopped trying to kill me. It wasn't exactly the most productive use of my time, but it kept me busy and filled up the hours.

Unfortunately the PC (laptop) they were on died horribly, or I'd still be playing them today. As it stands, though, the vast majority of them have either been monetized out the wazoo, or they're stuffed full of ads.
sholio: sun on winter trees (Default)

[personal profile] sholio 2022-06-23 05:10 am (UTC)(link)
I should read this. This is something that Orion and I occasionally talk about, because - as people discussed in above comments - video games are addictive in a similar way, so as an educator he's essentially having to compete with those for his students' attention, and so we occasionally brainstorm ways to try to "gamify" learning somewhat to make it more compelling and interesting for people's brains. (The way that, say, Duolingo does.)

I've always understood it as an intermittent reward problem - that is, our brains are incredibly susceptible to the highly addictive properties of being rewarded at unpredictable intervals ... because searching for food in nature is exactly like that. Getting rewarded sometimes is far more compelling than getting rewarded always or never; we're literally designed to seek it out. And it's not even inherently a bad thing - like wanting fatty food, it's just part of how we're made, and in small doses it makes us happy and engaged and satisfied; it's just very easy to "game" it for unscrupulous purposes because it's such a potent reward for us (the same way fast-food producers use a bunch of little tricks to "game" our native drive to want high-calorie, high-fat food sources). So it doesn't surprise me even slightly that gambling addiction is about getting the hit and not about the money; that fits entirely with how I understand the human brain. (Though I had thought of it in terms of dopamine hits more than flow state - that's really interesting, and I wonder if other addictions work similarly? It wouldn't surprise me, especially since for some - a lot of? - people who are addicted to alcohol or drugs, it's not just about whatever the addiction is for, at least until it's really embedded, but also the rituals surrounding it, e.g. it's as much about being in a bar and sipping drinks, or kicking back after work and having one - two - ten drink, as it is about what's in the drink.)

Anyway, you were saying that replacing it with home gambling might work, but I would think that it could be anything that generates similar states of flow and intermittent-reward dopamine hits ... so if they could find something that also engages them in a similar way - gets them "high," so to speak - it could be as far removed from gambling as e.g. gardening or fishing or square dancing, but still engage the brain in a similar way. It would just need to be something that genuinely does give them the dopamine hit, which not everything is going to do for everybody.
Edited (typos) 2022-06-23 05:11 (UTC)
cahn: (Default)

[personal profile] cahn 2022-06-27 05:57 am (UTC)(link)
I don't know what age group Orion teaches, but does he know about Beast Academy?

This is a math curriculum aimed towards mathematically strong/sophisticated first through fifth graders -- it covers the US Common Core curriculum, only in greater depth and adds additional topics. I feel like they've put a lot of thought into gamifying it in a way that is satisfying for a parent (I'm really picky about this sort of thing). The "textbooks" are actually graphic novels about student monsters who are learning the curriculum and solving problems. It's really well done.

But the reason why your comment made me think of it is that they have an online component with problem sets -- first of all, the problems are interesting and my kids enjoy them, and you also get things like badges (iirc), but also you get "Beast Bucks" with them for which you can buy monster parts to make interesting avatars for yourself. My kid was vaguely interested in playing it (like, he would very occasionally do it for short periods of time of his own volition) before he found out about the Beast Bucks, but now that he knows about them he will literally do Beast Academy problems for more than an hour every day if he has the time. (He'd rather play video games, of course, but we have a time limit on those.) And it's definitely this combination of flow and dopamine hits (as well as, of course, him liking math in general and also with the perception that he's good at it and enjoys being good at it, but that wasn't enough to get him to do the paper workbooks).

(For older kids they also have an online component; it's less fun but it does still have badges and that kind of thing.)

ETA: I should say that he just found out about Beast Bucks a week or so ago, so it's very possible that this state of affairs will tail off relatively soon. But I'm enjoying it while it's lasting!
Edited 2022-06-27 05:58 (UTC)
sholio: sun on winter trees (Default)

[personal profile] sholio 2022-06-27 07:06 am (UTC)(link)
Oh, how interesting! Thank you for telling me about it! I don't know if he's heard of it, but I'll definitely point him to it. :D
cahn: (Default)

[personal profile] cahn 2022-06-23 05:12 am (UTC)(link)
This is fascinating and depressing.

I was particularly interested because my mom really likes slot machines -- she's not severely addicted, she's too practical and cynical and has too much self-discipline for that, but before the pandemic she would absolutely go to Vegas once a year and blow some predetermined wad of "fun money" on them. She took me to Atlantic City once when I was in college, and gave me some money to spend on the slot machines, trying to get me into them, which I think is sort of hilariously depressing. (This is the same parent who tried really hard to get me to be a medical doctor because of the job security.) I do think I have an addictive personality but fortunately for me, it's keyed to things other than slot machines, so it didn't take. (But mom, what were you thinking??)
vass: Small turtle with green leaf in its mouth (Default)

[personal profile] vass 2022-06-23 06:10 am (UTC)(link)
See also: doomscrolling on Twitter. :(

Chairs

[personal profile] julianr 2022-06-23 02:07 pm (UTC)(link)
Wow, now I'm imagining a heist movie where a gang of researchers infiltrate the casino to steal and replicate the ergonomic chairs
yhlee: d20 on a 20 (d20)

[personal profile] yhlee 2022-06-27 02:08 am (UTC)(link)
Yeah, I have to say that I am cynical about the prospect of video games (not even microtransaction games necessarily) being "better" for addiction-prone people. There was a notorious case in South Korea in 2010 when two parents who had just had a baby were so addicted to playing video games that they spent all their time gaming and the baby starved to death. Article here. There are a couple other horrible examples of video game addiction in that article.

Rachel, I have a possibly more hopeful book rec for you, which is Jane McGonigal's Reality Is Broken, on BENEFICIAL ways to use gamification. McGonigal is a game designer (ARGs - alternate reality games, video games, other types of games) who works to use her powers for good. For example, she designed a gamified habit tracker called SuperBetter when she had a IIRC stroke and was working on recovery, and gamified the experience of her recovery, and then worked on generalizing it to benefit other people. Obviously this has not resulted in world peace but it was interesting food for thought, and I promise the math is minimal.

Obviously there are still hideous addictive microtransaction games and so on out there, but it was nice to see a game designer explicitly call out the ethics of her profession.
Edited (edit for correction) 2022-06-27 02:08 (UTC)
nancylebov: (green leaves)

[personal profile] nancylebov 2023-02-09 02:25 pm (UTC)(link)
It seemed weird to me that casino chairs can't just be bought by businesses and individuals. (I know that isn't your point, but I was still curious.)

So far, I've found out that there are operator chairs-- chairs that businesses buy for people who have to work long hours, and durable enough that they can be in use 24/7.

I haven't found anything about whether non-casinos can buy casino chairs.

And I haven't found any comparison reviews for casino chairs and operator chairs.

Other than that, I'm intrigued by the idea that flow and the zone are really the same thing. Is it plausible or researched that someone in a state caused by an appropriate challenge is feeling the same thing as someone who's doing a very easy thing again and again?

I can get snagged for astonishing periods by untangling yarn. One more loop! One more loop!

Also, what's the difference between someone who can tell there's something going wrong when they're addicted and stop compared with someone who can tell there's something going wrong but can't stop or has a lot of trouble stopping compared with someone who doesn't notice there's something wrong?

nancylebov: (green leaves)

[personal profile] nancylebov 2023-02-09 03:13 pm (UTC)(link)
I meant that I found some sites comparing operator chairs and casino chairs, but it was comparing them to official ergonomic standards, not comparisons from users.