What? The ACTION-FILLED DATABASE SEARCH isn't enough for you? XD You might want to poke through Death Note a bit and see how they do some things - there's less action and more detecting there and Obata manages to make scenes where people are sitting around talking visually interesting without resorting to much physical action. So don't discount the database search. :)
There's also ... *thinking about various television shows* ... physically sorting through stacks of paper to find clues, physical detecting of looking at bodies or crime scenes, stakeouts where they're stuck in a car while waiting for something to happen with nothing to do but get on each other's nerves, phone calls to various people trying to get them to reveal information, perhaps phone calls back to base to give or get more information.
They also don't necessarily know that the fugitive's in that area - they might want to eliminate the possibility that he's hitchhiked or stowed away on something and left, or look for clues that he's still there (having not looked at the outline since last night and thus forgotten where this goes in the timeline).
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Date: 2005-07-11 04:01 pm (UTC)There's also ... *thinking about various television shows* ... physically sorting through stacks of paper to find clues, physical detecting of looking at bodies or crime scenes, stakeouts where they're stuck in a car while waiting for something to happen with nothing to do but get on each other's nerves, phone calls to various people trying to get them to reveal information, perhaps phone calls back to base to give or get more information.
They also don't necessarily know that the fugitive's in that area - they might want to eliminate the possibility that he's hitchhiked or stowed away on something and left, or look for clues that he's still there (having not looked at the outline since last night and thus forgotten where this goes in the timeline).