Riffing on Sherwood's worldbuilding article and the linked Lev Grossman's suggestion of things fantasy novels should do more often...

...what little details, to you, make good worldbuilding? What makes worldbuilding unbelievable?

For the purposes of this question, by "good worldbuilding," I mean "interesting, and also consistent and believable within the parameters set up by the book itself."

("I can't believe in giant bugs because they break the square-cube law" is more a comment about the reader than about the plausibility of the specific giant bugs in any given fantasy novel. I'd believe in the bugs if they're in an environment where they could plausibly have something to eat when they don't have hobbit, or if it's explained that they were created by someone and then released just to harass the questers.)

One of the things which makes worldbuilding believable to me, in certain settings, is inconsistency. I don't believe in one planet with a single culture. In many settings, I find it implausible for a town to have a single culture. Often a mixture of levels of technology is much more believable and likely than, say, everything being done by sophisticated nanotech.

Along similar lines, I like extraneous elements (bricolage) without plot relevance, and things going wrong. If it's a rural or wilderness setting, there should be bugs, animals, and birds. Machinery should break down. Plans shouldn't work perfectly. People should screw up. The only item I really liked on Lev Grossman's list, which appears to be exclusively based on a perusal of epic fantasy from the 1980s, is people forgetting to do things. (My issue with his list: many items would not improve a book, but merely be blinking "I'm so smart and meta!" lights, and most of the rest are things which are already a matter of course since the eighties.)

I don't need to see peeing (please! my vote is for less bodily waste on-page, not more) but I do like to know if this is a society with or without indoor plumbing. On that note, I would like to see more low-tech societies with comparatively high sophistication. Low-tech does not necessarily mean disgusting and sordid. Mohenjo-daro had indoor plumbing.

Also, food is very telling. I don't think I have ever believed in a society where everyone eats protein pills or mystery mush every day. Hardscrabble societies are just as likely to evolve clever means of making whatever they have tasty as they do of despairingly mashing the one tuber that still grows after the apocalypse. A lot of Chinese cuisine, for instance, is clearly derived from people who really needed to investigate the edibility of absolutely everything... and then made it delicious.
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twistedchick: watercolor painting of coffee cup on wood table (Default)

From: [personal profile] twistedchick


That's a really good question to think about.

It's the everyday details -- not everything described completely, but what the character does and doesn't take for granted: how is food prepared? what do you wear on your feet? does hair style or earring design have symbolic meaning within that culture? how do people deal with weather? How does their clothing fit, and what works and what doesn't? And only after that do I get to the issues of giant bugs and so on. I have no real problem with the concept of giant bugs -- because I imagine that they're hollow inside, not gushy, and being hollow are lighter-weight, which makes it possible for them to move faster and not violate cube-square and so on. (Hollow bugs, just as birds have hollow bones...)

A lot depends on whether we are dropped inside the culture and hearing about it from someone who grew up in it or has lived there a long time or from someone who is a newcomer. The comparisons are different, the contexts are different.

ETA: Re the planet with one culture -- no. Just no. We don't have countries with one culture. We don't have *cities* with one culture -- there are different cultures, different lifestyles, different opinions and ways of cooking and everything, based on where people's ancestors came from and when and how, on whether they're keeping the old ways or modifying them, on what they believe is important and why, and on how long people have actually lived together in a specific place during recent memory -- and I'm pretty sure that extends down to the village level in a lot of places. There could be a lot of intersecting small cultures that have enough similarities to get along and meld in a few places, but it's not all the same thing. The older an area is, the deeper the culture and, if they're fortunate, the deeper the cultural memory. I cannot remember the name of it, but there was a BBC show some time back that looked at the history of much of Britain through archeological digs within one small village, which found such things as weaponry of different styles going all the way back to Rome, medieval pottery, some small bits and pieces of things that the Iceni had left during a battle with Rome or earlier, and the way that the fields were divided up for families and how that changed over time...

The other thing that sticks in my mind is a naturalist's study of hedgerows in Britain (and I think elsewhere in Europe also?) that noticed that it was possible to date the age of the hedgerow by the number of different species growing there -- at something like 100 species per century, so that the very oldest hedgerows, the ones in fields that had been cultivated back to the medieval era, could be distinguished from newer ones by the number of food-bearing plants grown to maturity in them (like berry bushes).

Sorry, my mind is wandering this morning but I hope this helps?
Edited Date: 2012-06-19 03:23 pm (UTC)
skygiants: Princess Tutu, facing darkness with a green light in the distance (elizabeth book)

From: [personal profile] skygiants


Culture clash! Linguistic variations! Weird everyday details that people in the story take for granted and nobody stops and takes several long paragraphs to explain to the reader! Clothing variations -- much like food, even if there is one prevailing tradition/ingredient, people are still going to make it their own and have things that are more and less fashionable and appropriate for different occasions! Customs and traditions adapting and changing! Different social forces that act on each other and balance each other in believable ways, instead of One Big Social Force That Is The Reason Why Everything Is How It Is!

I mean mostly this just boils down to the fact I just get really excited when I see worldbuilding that is not just based around one high-concept key Thing That Is Unique Or Different, but a bunch of different ideas playing against each other. Frances Hardinge is really great at this, which is one of the reasons I love her so much.
dorothean: detail of painting of Gandalf, Frodo, and Gimli at the Gates of Moria, trying to figure out how to open them (Default)

From: [personal profile] dorothean


Something that's thrown me out of a few scifi stories lately (mostly written pre-1980s, but some very very recent) is gender roles. I think it's bizarre to read about a future-Earth that has changed extremely in governing structures, technology, economy, ethics, etc etc etc, but all the women have no function in life that is not tied to sex with men, reproduction, or taking care of men.

It's not like I can't conceive of a future in which is the case, but I damn well want an explanation.
jjhunter: Drawing of human JJ in ink tinted with blue watercolor; woman wearing glasses with arched eyebrows (JJ inked)

From: [personal profile] jjhunter


Geology -- definitely geology. If the worldbuilding is for a world that isn't Earth or Earth-clone, I want to see worldbuilding that reflects how different season lengths/types (or lack thereof) affects food production and thus local lifestyles and culture. Resource scarcity or abundance has huge effects, and I'd like to see more thought put into what constitutes a resource and how divergent climate factors in.
adrian_turtle: (Default)

From: [personal profile] adrian_turtle


What's important for me is variety, especially if some of the variety is background stuff the characters take for granted. It's difficult, because too much detailed variety in the background makes it hard for me to follow the story. (A Song of Ice and Fire does this--yes, the world is closer to world-scale than city-scale, but I can't hold it in my head enough to really follow it anymore.)
sholio: a cup of cocoa and autumn leaves (Autumn-cocoa)

From: [personal profile] sholio


Like [personal profile] twistedchick said - everyday details of life. And in my case, I think more specifically a realistic eye to how middle-class and lower-class people live. This is something that really turns my crank in historical fiction as well. It's gotten so that fantasy writers (the better ones) are pretty good at believably portraying upper-class quasi-medieval life in a castle or fortress or whatnot (just like there's a ton of historical fiction out there in which every detail of the upper class's clothing and meals are meticulously researched), but the writers that stand out to me are the ones where the writer has a good eye for how people who aren't nobility (or wizards, or elves in a tree) live, especially when they can also convey the sense of interconnectedness between people within a society. Figuring out what the little bucolic village's economy is based on, for example, or having a character be unable to drop everything and jaunt off for an adventure because they have to worry about paying the rent or who's going to take care of Great-Aunt Flo ...

Also, humor; absurdity. You can spend years developing every aspect of your culture, but the things that make it really come alive, I think, are those little touches of the silly, unexpected or absurd that make it feel like people really live in the world -- the hero dropping his fork in the soup at a state dinner, the heroine unpacking and realizing that she's left all her underwear at home. The kids' pet goat that won't keep butting into the kitchen; the pen that keeps dribbling ink; the culturally specific joke that doesn't translate ... Those stupid little things that happen in life. I think most of Grossman's list are really just variations on this theme - people's lives are messy and often absurd, and conveying that (without getting bogged down in self-conscious absurdity, as in most of Grossman's examples IMHO) is one of the things that makes a world feel real and alive.
kore: (Anatomy of Melancholy)

From: [personal profile] kore


It is beyond me why Lev Grossman has any kind of literary career anyway. He seems to have all the aesthetic perceptiveness of a toad in a puddle.

- And for one thing, nearly everything in the top ten of his stupid list, except for "read fantasy novels," happens in Le Guin's work. Wheel of Time indeed.
Edited Date: 2012-06-19 06:35 pm (UTC)
nancylebov: (green leaves)

From: [personal profile] nancylebov


Grossman's prose is really sweet, and he conveys a sense of a world full of interesting things. Unfortunately, he writes viewpoint characters whose ability to be interested in those interesting things is either limited or non-existent.
ursula: bear eating salmon (Default)

From: [personal profile] ursula


Inns with too many rooms is something that often jolts me, in quest-style fantasy: what sort of economy makes someone on the edge of a monster-filled wilderness reserve multiple private bedrooms for passing travelers? Similarly, I often wonder where the farmers are.
lenora_rose: (Default)

From: [personal profile] lenora_rose


In Fantasyland, the farmers are under strict law to leave 100 yards of forest on either side of any road the Tour goes down, to preserve the idea that they are travelling in pristine wilderness. The set pieces where the tour goes off the road are done in the nature preserves...
thistleingrey: (Default)

From: [personal profile] thistleingrey


Have you read Wendy Walker's The Secret Service, or is that the wrong sort of bricolage?
thistleingrey: (Default)

From: [personal profile] thistleingrey


It's like a mannered and very elaborate dream in terms of the internal logic: alt-Regency spies impersonate tableware, with digressions. I learned of it via coffeeandink. When I bought a used copy via Abebooks, copies were reasonably inexpensive; I don't know about now.

From: [identity profile] http://users.livejournal.com/la_marquise_de_/


Monocultures bother me, too. And mono-languages. I don't believe worlds where everyone is the same.
What else? Class. Too much fantasy has three basic classes -- aristocracy, townspeople (often shifty) and peasants (poor but honest). That's not only lazy writing, it's thoughtless and it's unrealistic: all societies, all communities have gradations of status. Even that tiny rural hamlet will have people who are considered better or worse than others.
Oh, and Euro-fantasies, but which I mean any book which assumes a sort of Hollywood Middle Ages, with names and geography loosely adapted (Angleland; Francescia; Espanica and so on) but no real sense of how varied and different those countries are, and with only the most simplistic distinctions -- Anglelanders being all mystic and Celtic in Tartan, Espanicans with castanets...

From: [identity profile] mrissa.livejournal.com


Seriously, "I don't read fantasy, but I'm going to complain about it anyway!" was just not a worthwhile list. (Also, I now have Fred Savage's childhood voice in my head going, "Grandpa. Is this a pissing book?")

There are things I delight in but cannot predict I will delight in. When Daniel Abraham was coming out with a book with banking, I went, "EEEEE, banking!", and then it didn't have enough banking and I hope the sequel has more banking. What I want is for people to think about stuff in history like that, stuff that excites them and will be tidbit-y. Whether it's social implications of skiing (there are some! lots!) or of brass instrument manufacture, I like the author having some bits of nerdery popping up, and if I make my list, it'll be my nerdery; I want theirs.

I agree with you on monocultures, though, sigh. And I knew that a particular writing group was not the writing group for me when they objected to my future-people making salads, because, "I dunno, maybe they could have food pills or something? Something more futurey?" People in the past ate salads. People in the future will eat salads. Salads are good.

From: [identity profile] fadethecat.livejournal.com


Oh, yes, the monoculture thing bothers me. Even more so when the story goes travelogue, and it's all Planet Of Hats about it. This culture is all about X! This culture is all about Y! This culture is all about Z! Lordy.

I get dubious about economics and environmental habitat stuff a lot, but I've never really studied either, so those often get a pass as "Well, maybe it makes sense to someone who understands it better" unless it's absolutely ludicrous.

Worldbuilding that's suspiciously close to Ye Faux Medieval England in culture--or 1950s Midwestern America middle-class--in mores and family structure make my eyebrows go up if they're paired with a setting that's otherwise more novel and complex. There were--and are--an awful lot of cultures where it's not "live at home until adulthood, then move out to a new residence, marry exactly one person of the opposite gender, wife takes husband's last name and does childcare while husband does The Work, and the culture assigns much more value to the male work than female work." Especially across every single economic level. But an awful lot of complex! fantasy! settings! seem to fall right back into that anyway, with maybe an arranged marriage and dowry to make it more "unusual."

From: [identity profile] sartorias.livejournal.com


Good point about food.

There was also hot and cold water and toilets with running water on Kallista (that became Thera after the blow) that Plato I think referred to.
naomikritzer: (Default)

From: [personal profile] naomikritzer


I am going to ignore Sherwood's warning about the "well in MY book people..." pissing contest to note two things.

1. In one of my published novels, in an early draft, I wrote a vivid food-poisoning scene. I think I'd been thinking about the fact that no one in books ever gets food poisoning, despite the fact that occasional food poisoning is a fact of life in our own culture and sure as HECK is a problem in places that lack refrigerators and well-understood germ theory. My writers' group told me I'd done a very good job, so good that I made all of them nauseated. I took out the scene. (And then re-used it in greatly-toned-down form in a later book.) Sometimes when you never see something in books, there's a really good reason for it.

2. My unpublished middle grade science fictional shipwreck novel includes an explicit bathroom scene, because "how do people pee without gravity" is actually a subject of INTENSE INTEREST among most people (adults AND children) and given that the characters were stuck on the escape pod for days, they were totally going to have to use the facilities. It's SF so I created some plausible improvements over current technology. (Having read "Packing for Mars" since writing, if I sold the novel I'd go back and add a bit more detail.) I read that scene at readings a few times and it was WILDLY POPULAR so while I don't necessarily think literature desperately needs more bathroom scenes, if your characters are in a situation where going to the bathroom would be complicated, difficult, unpleasant, or interesting, you should at least consider having them do it.

From: [identity profile] rachelmanija.livejournal.com


The addition of zero gravity suddenly makes a peeing scene of intense interest to me as well. If it's regular gravity and just there to demonstrate that this novel contains gritty realism, not so much.
naomikritzer: (Default)

From: [personal profile] naomikritzer


Also, as a reader, the thing in worldbuilding that annoys me the most is a lack of attention to detail with regards to public health and children/parenting. I don't need you to give me the full details of the infant mortality rate or have lengthy scenes in which people boil water, but if you're formula-feeding babies in your post-apocalyptic society where I see no flocks of goats or cows (!), a whole lot of these babies are going to die, and I need you to at least show a certain awareness of this detail.

From: [identity profile] tool-of-satan.livejournal.com


I'm not sure there are any particular things I am looking for in worldbuilding, other than the obvious (there should BE some attempt at worldbuilding which is generally consistent).

One thing I like: little worldbuilding details which don't turn out to be important. Details which DO turn out to be important are fine (and if none of the details are important, one could argue the book has no business being fantasy or SF), but if every last unusual thing mentioned turns out to be critical to the plot it feels more like a puzzle than a book. I like puzzles, but a puzzle and a novel are not the same thing.

One thing I don't like: when the author has clearly not put enough thought into those critical worldbuilding bits. While I like to see details of food and clothing and so on, if an author punts on some of those I will probably not notice unless a)they really screw it up (e.g., food pills), b)there is nothing else interesting going on, or c)the plot relies heavily on one of the bad areas. This is the main thing that annoyed me about Libyrinth - the author clearly did not think seriously about language or libraries, and pretty much everything relates to those in the end.

From: [identity profile] thecityofdis.livejournal.com


Interesting.

Monoculture does not actually bother me much in sci-fi, but in fantasy it can get grating quickly.

I think there's a fine line, when world-building and writing sf/f, between social criticism and polemics. I'm bored without the former; I can't take the latter seriously.

I also vote for less bodily fluids, but I take more issue with masturbating scenes than urinating ones. Seriously, guys, if I never read another jerking-off scene in my life (outside of erotica), I'll be okay. I promise.

From: [identity profile] rachelmanija.livejournal.com


What are you reading?? I can't recall ever reading a masturbating scene outside of erotica and realistic teen novels in which the subject is puberty.


From: [identity profile] lenora-rose.livejournal.com


I remember one in Stephen King's Apt Pupil (and a reference to it in the Dark Tower though only in passing), and... that's it. That I can recall. Well, also "i'll be in my bunk", but that's not exactly on screen.

From: [identity profile] thecityofdis.livejournal.com


heh, one of them was this book, and another was tama wise's STREET DREAMS. i read them almost back-to-back, too, so i was Very Over It very quickly.

i could swear there was another this year, but i may have blocked it from my memory.

From: [identity profile] sorenlundi.livejournal.com


Language is a big one for me. I can't stand it when everybody speaks the same language across vastly different cultures, or when characters become fluent in a new language in a matter of weeks. I don't want to have to learn a lot of new made up words, but what I do want to see is characters strugling because they can't understand everything that's going on, they don't always know how to express themselves, they have to rely on interpretors that have agendas of their own.

I'm also really interested in clothes and food and architecture and how everything is manufactured, but I don't need to know everything as long as what we do see makes some kind of sense.

From: [identity profile] rachelmanija.livejournal.com


Language is tough because you're right, learning a new one in weeks is unrealistic. But if you play that realistically, the difficulty of communicating is such a pervasive and monumental thing that either you need a very long time gap in which the character learns the language, or the entire book becomes about the difficulty of communicating across languages.
naomikritzer: (Default)

From: [personal profile] naomikritzer


Yeah. I was amused by the solution used in "John Carter" (the movie) -- he drinks something and the next morning HE CAN SPEAK MARTIAN ta dahhhhhhhhhh. Magic!

It wasn't any sillier than the magic thingamabob that takes him to Mars, the fact that he could breathe the Martian air, and the fact that there were human(like) people living on Mars. If you were going to worry about that sort of thing you really needed to go see a different movie. I was there for the Nifty Cool Space Stuff so once we got there (it took too long) I was happy.

Sorenlundi, have you read Lois McMaster Bujold's Chalion books? It's definitely not a linguistic monoculture. The characters mostly speak several languages but there are good reasons for every language they speak (and when someone doesn't speak something, they have an interpreter present.)

From: [identity profile] lenora-rose.livejournal.com


That depends. My Welsh teacher was a linguistics student, and he said you could get by for most everyday purposes in a foreign language with the vocabulary and grammar rules you'd pick up within the first weeks. It's not fluency, but it will do, and a writer could probably get by after that with only the occasional, "what's the word for..." or passing remark that goes misunderstood to remind the reader. (though couching the rest of the dialogue in minimal vocabulary would help. I'd be thrown again if serious nuances cropped up too soon.)

Of course, I can think of exactly one protagonist of mine who isn't at least bilingual for just this reason.

From: [identity profile] rachelmanija.livejournal.com


You can get by, maybe, but you can't have any in-depth conversations of the sort that make a book interesting.

Everyday purposes is stuff like, "How much is...?" "Where is the...?" "I like..."

Getting from there to stuff like (opening random novel on desk), "How do you know it's not right on the point of collapsing?" or "Would you like to hear my most perverse secret sexual fantasy?" would take at least six months, and probably years.

From: [identity profile] lenora-rose.livejournal.com


True. Though the first of those two questions sounds doable with hand gesture support, the second sounds like it would inspire one to learn REALLY FAST. :)

It might also depend, though, if the language is related to yours and the culture not too wildly off. With my English and my not-fluent-but-know-some French and a willing teacher, in an immersion situation like living there and working with people, I could probably get to better than "just getting by" in Spanish or Italian. Not great, but enough to have some conversations outside necessity. That's the scenario I tend to picture. But all this flies out the window if, say, you're talking the equivalent of a Japanese person trying to learn Italian.

I admit, too, that I always allow for, and have stopped blinking at, fictional compression at work. What takes 5 years in the real world takes 6 months in a book and about 3 weeks (or one montage) in a film. So people learning the whole language in a few weeks in fiction rarely trips me up too badly.

From: [identity profile] veejane.livejournal.com


My bugbear is food logistics. Like, if everybody's in an eons-long war with everybody else, who is growing the food and how is it protected from strategic destruction/poisoning/etc.? If the landscape is wildly hostile, what do people eat, and how have they adapted to that landscape demographically and socially? If we're following an army as it invades Other Parts, what's that army's supply line?

Quite a lot of writers just don't think that stuff through, the same way that they don't remember that horses have to eat and drink regularly.

From: [identity profile] benbenberi.livejournal.com


By coincidence I've been reading a lot lately about early modern armies, and yeah, food was a major preoccupation. (As Napoleon remarked, an army marches on its belly.) Every man had a ration of a couple of pounds of bread a day -- which had to be provided, and transported either pre-baked or as grain+ovens wherever the army was that night. For an army of any size, that's a lot of food to carry around, not mention a lot of bakers, quartermasters, wagon-drivers, etc. to support it.

Even more important was providing food for the horses -- not just for the cavalry, but to haul all the wagons that carried the tents, the baggage, the tools, the bread, the gunpowder, the cannons (it might take 24 horses to pull just one of the big guns). Horses eat a lot. Lots of horses eat a whole heck of a lot. And it can't be all grass. Food for the men was provided or at least paid for by the military administration, but food for the horses had to be improvised locally via the army's own foraging parties, i.e. brigade-sized bands fanning across the countryside with scythes to harvest anything edible they could take before the local population hid it away. An army that didn't forage effectively would quickly find itself in real trouble, so foraging parties not only had to know what they were doing, but be able to defend themselves against the inevitable ambushes & attacks by the other side (which might be in competition for the same precious resource). And it was the need to forage that generally kept armies out of the field in winter.
Edited Date: 2012-06-20 01:48 am (UTC)

From: [identity profile] asakiyume.livejournal.com


Low-tech does not necessarily mean disgusting and sordid. Mohenjo-daro had indoor plumbing.

I totally agree. Nor does low-tech correlate with forthrightness or "passionate natures" or whatever. I notice an unconscious assumption that more material technology means more frilliness and decorousness and so on, and that less material technology is associated with declarative statements of the "Me Tarzan, You Jane" variety and powerful, raw emotion. But hunter-gatherer societies can have extremely complicated kinship networks and very careful etiquette for who you address how, and so on. Just because you're not wearing a powdered wig doesn't mean that you don't care about social niceties.

From: [identity profile] erikagillian.livejournal.com


The list annoyed me because Tough Guide to Fantasyland? You're writing fantasy but you haven't read it? No wonder I didn't like his book. Luckily the seventh comment recommends it.

From: [identity profile] anait.livejournal.com


One of the things which makes worldbuilding believable to me, in certain settings, is inconsistency. I don't believe in one planet with a single culture. In many settings, I find it implausible for a town to have a single culture. Often a mixture of levels of technology is much more believable and likely than, say, everything being done by sophisticated nanotech.

Yes, this! My go-to favourite worldbuilders (and all-time favourite authors since my teenage years) are Diana Wynne Jones, Kate Elliott, Karin Lowachee and Sean Stewart. They immerse you in worlds where there are multiple cultures, and even within a culture, individual characters have different viewpoints, desires and traditions. There is cooperating or clashing or both. A world or setting where all the people were the same or all wanted and believed the same things would feel very thin to me. (Lois Lowry played off this idea very effectively in her excellent 'The Giver!')

I love what you say about things going wrong and people screwing up, and about food. Yes!! Along those lines, also: clothes, and music or dance, and language, and mythology and spirituality and history!

These are a few of my favourite things! ;)

From: [identity profile] lady-ganesh.livejournal.com


I don't need to see people peeing but I like a world where people can pee and might need to. There are bathrooms, sanitation, something. It's not 100% required but it does make the world richer. Part of bricolage, I suppose.

Grossman's list definitely spoke to 80s epic fantasy but 14. Make accurate change at a bar rather than just fling down a handful of gold coins and walk away made me giggle out loud. YES. I READ THAT BOOK, OKAY? SOMETHING LIKE THIRTY TIMES.


From: [identity profile] cat-i-th-adage.livejournal.com


I like settings where there's other stuff going on in the corners, where, however important the main plot is, it's very clear that people are living their lives and making stories of their own.

(I am also the kind of writer who finds that a bit of off-hand detail (the kippers were soaked in vinegar, not salted! or whatever) has an alarming tendency to take over the entire plot, but that's another story.)
octopedingenue: (Default)

From: [personal profile] octopedingenue


1. The absence of "As you know, Bob" infodump for something (an animal, a cultural practice, a superpower) common to the world, but unfamiliar to me, that I can/will eventually figure out from context enough to understand the story. Though maybe not entirely, some things just stay numinous and strange, for the reader and the protagonist.

2. This isn't really "good worldbuilding" but it just occurred to me that no one is ever nearsighted In A World Without Eyeglasses (to be lost or crushed at a convenient time). Statistically speaking, low-tech worlds should involve a lot of squinting.
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