Another excellent installment, in which Kinsey makes new friends and nearly gets them all killed, Nina descends further into trauma and alcoholism, and Zach and Tyler use a pair of new keys.

The writing is excellent, but the art is incredible. I need to look up what else Rodriguez has done.

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Locke & Key, Vol. 3: Crown of Shadows

This is the one with the head key, which gives you a literal look inside your mind. The concept could be done in other media, but the way it's done here can only be done in comics, with absolutely spectacular splash pages. It's a great idea and beautifully executed, with psychological insight and playfulness.

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Locke & Key, Vol. 2: Head Games

After Rendell Locke, a high school counselor and father, is murdered by a former student, his wife and three kids move to their ancestral mansion, Keyhouse, located in Lovecraft, MA. That's not ominous at all.

The mansion is a cross between a haunted house and a magical house, with echoes that talk back and keys that unlock portals. It's strange and engaging, more dark fantasy than outright horror, with excellent, expressive art. There's one panel that made me gasp out loud - it's a comic equivalent of a jump scare.

I've had mixed feelings about Hill's fiction (not a euphemism for "I don't like it" - I mean I liked some parts a lot and disliked some parts), but I enjoyed the hell out of this comic.

I hate reading comics online/on an ereader and I normally buy comics from a local shop which is currently closed, so continuing this would be hard. Should I watch the Netflix series instead?

Locke & Key, Vol. 1: Welcome to Lovecraft

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