(
rachelmanija Dec. 11th, 2018 12:31 pm)
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Children of the Dragon is a small-scale but otherwise standard story about three siblings and their dragon eggs; ends just as it starts to get interesting, that is, with the hatching. I wonder if a sequel was intended but never written? It certainly read that way.
Revenge of the Rainbow Dragons is an adorable, lighthearted entry in the Endless Quest (same principle as Choose Your Own Adventure), with rainbow dragons, a castle in the clouds, and a bratty princess.
My favorite Rose Estes book, and also my favorite Endless Quest (D&D-based, which I preferred to Choose Your Own Adventure), is still Circus of Fear, which has three totally different and super-fun tracks in which you run away to a fantasy circus and apprentice with 1) fantasy animal trainers, 2) freaks, 3) acrobats. Obviously 1 is best because blink dogs, pegasi, etc., but the other two, with very sympathetic “freaks” and an arrogant acrobat, are fun as well.
Any of you read Endless Quest and/or Choose Your Own Adventure? Which was your favorite, or most memorably bonkers? Anyone else stick slips of paper at choice points to help you backtrack when you ran out of fingers?
Revenge of the Rainbow Dragons (An Endless Quest Book, 6) (Pick A Path to Adventure)


Circus of Fear (An Endless Quest Book, 10)




Revenge of the Rainbow Dragons is an adorable, lighthearted entry in the Endless Quest (same principle as Choose Your Own Adventure), with rainbow dragons, a castle in the clouds, and a bratty princess.
My favorite Rose Estes book, and also my favorite Endless Quest (D&D-based, which I preferred to Choose Your Own Adventure), is still Circus of Fear, which has three totally different and super-fun tracks in which you run away to a fantasy circus and apprentice with 1) fantasy animal trainers, 2) freaks, 3) acrobats. Obviously 1 is best because blink dogs, pegasi, etc., but the other two, with very sympathetic “freaks” and an arrogant acrobat, are fun as well.
Any of you read Endless Quest and/or Choose Your Own Adventure? Which was your favorite, or most memorably bonkers? Anyone else stick slips of paper at choice points to help you backtrack when you ran out of fingers?
Revenge of the Rainbow Dragons (An Endless Quest Book, 6) (Pick A Path to Adventure)
Circus of Fear (An Endless Quest Book, 10)
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My favorite gamebooks of all time are Steve Jackson's Sorcery!, and my favorite BONKERS bit is in the fourth one, The Crown of Kings, where you discover some (I think) ANT MEATBALLS and try eating them, only to discover that they are poorly labeled MUTANT MEATBALLS that cause things like growing a tail or an extra leg or (fatally) making your brain grow larger (too large to be contained by your skull...).
Joe Dever, late author of the Lone Wolf gamebooks, said that "everybody cheats at Lone Wolf" by sticking their fingers/etc. into choice points when I heard him speak at Gencon several years back. XD
Anyway, I could go on, but I'll spare you. :)
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I read some of the Steve Jackson ones but not that one. That is hilarious.
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(I may be a geek...)
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You can, however, play all of them for free--this was Joe Dever's generous decision to make the set available in various electronic editions. :p
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I would say more but my household is in ferment
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I also attempted to write multiple CYOAs, stymied by the fact that I'm bad enough at finishing stories even once: finishing a story in multiple different ways was well beyond my stick-to-it-iveness. The first couple I wrote as a tween I think, but as a teenI also attempted one in Hypercard that included random number generators and tracked variables based on your decisions and was about you being a spaceship captain in a space war and at some point you'd discover you were actually a surgically modified/amnesia-fied person of the opposing force, it'd be all very angsty. I don't think I'd written very much at all in fact but it still gives me all the feels. As does Hypercard, requiescat in pace.
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My pre-teen self viewed the "failure" mode in which you failed to return to your original form but re-incarnated as a snow leopard as the true victory condition. Much preferable to the boring official "good" ending where you ended up back as yourself. :-)
In the Fighting Fantasy gamebooks, my favourite was the also bonkers (and maddening) Creature of Havok, in which you start as a bestial instinct-driven mutant creature in a dungeon with no memory of your past. For the first few choices you have to roll a dice to determine where you go - you don't even get to pick! And all of the conversations were in cypher - you had to learn the rules to decode it before you could understand what anyone was saying to you. And you had to crack a different cypher in order to learn how to read.
There's an app version on iOS and Android which is a vast improvement over the physical book, since it takes care of all the decyphering stuff for you automatically.
(The book infamously had a misprint that resulted in an infinite loop at one point. And if you don't do ONE SPECIFIC THING in the first ten paragraphs - something which is in no way signposted or marked as significant - then the final fight is unwinnable)
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Creature of Havok sounds absolutely maddening. That's a hell of a misprint! (There was one CYOA that did this on purpose when you got sucked into a black hole or a time machine or something.)