I pulled this comment of mine from a locked entry on my f-list on "hopepunk," which linked to some articles on it. After reading the articles, I wrote:
Apart from the impossible-to-pronounce name, hopepunk is a weird movement because it seems so utterly undefined as anything but "not grimdark," which is also a useless term as nobody agrees on what that even is either. One of the articles says The Handmaid's Tale (novel) is hopepunk because Offred is resisting inside her mind, but lots of others would say the book defines grimdark.
You can't have a movement without a set of media that everyone agrees exemplify it, but there doesn't seem to be a single example of something everyone can point at and say "it's hopepunk." If you take steampunk, there's tons of things that everyone can point at and say, "Those are steampunk." I think "punk" should be limited to things with a clear aesthetic that includes visuals - which was also the case for originalpunk.
The most interesting possible definition of hopepunk, IMO, would be this:
- Stories involve communities rather than lone individuals.
- Great change requires communal effort.
- Communities are not inherently bad, though some may be.
- People are not inherently selfish and cruel, though some may be.
- Compassion, kindness, and idealism is more likely to lead to good rather than bad consequences.
- Protecting only yourself or only your own loved ones at the expense of the Other or strangers is wrong.
- Meeting strangers is more likely to lead to interesting conversations, trade, or relationships than fights to the death.
- Even if the society contains prejudice, from the point of view of the story, all people are equal. Even if a story takes place in a racist and sexist society, the story itself will not marginalize those characters.
- Non-racist, non-sexist, non-homophobic (etc) societies are common in these stories.
- The visual aesthetic is pretty/beautiful/intricate/fun, with multiple cultures represented. There is an effort to make even ordinary items fun to use and pleasant to look at. Clothing is colorful and individual. The aesthetic is that things are both for use and for pleasure, showing that life is not only for survival.
Black Panther would be a good example of this, I think. Everything ever written by Diane Duane and Sherwood Smith.
Apart from the impossible-to-pronounce name, hopepunk is a weird movement because it seems so utterly undefined as anything but "not grimdark," which is also a useless term as nobody agrees on what that even is either. One of the articles says The Handmaid's Tale (novel) is hopepunk because Offred is resisting inside her mind, but lots of others would say the book defines grimdark.
You can't have a movement without a set of media that everyone agrees exemplify it, but there doesn't seem to be a single example of something everyone can point at and say "it's hopepunk." If you take steampunk, there's tons of things that everyone can point at and say, "Those are steampunk." I think "punk" should be limited to things with a clear aesthetic that includes visuals - which was also the case for originalpunk.
The most interesting possible definition of hopepunk, IMO, would be this:
- Stories involve communities rather than lone individuals.
- Great change requires communal effort.
- Communities are not inherently bad, though some may be.
- People are not inherently selfish and cruel, though some may be.
- Compassion, kindness, and idealism is more likely to lead to good rather than bad consequences.
- Protecting only yourself or only your own loved ones at the expense of the Other or strangers is wrong.
- Meeting strangers is more likely to lead to interesting conversations, trade, or relationships than fights to the death.
- Even if the society contains prejudice, from the point of view of the story, all people are equal. Even if a story takes place in a racist and sexist society, the story itself will not marginalize those characters.
- Non-racist, non-sexist, non-homophobic (etc) societies are common in these stories.
- The visual aesthetic is pretty/beautiful/intricate/fun, with multiple cultures represented. There is an effort to make even ordinary items fun to use and pleasant to look at. Clothing is colorful and individual. The aesthetic is that things are both for use and for pleasure, showing that life is not only for survival.
Black Panther would be a good example of this, I think. Everything ever written by Diane Duane and Sherwood Smith.
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But at the same time, I really like this set of criteria, and I think it could actually reasonably used to select a core set of hopepunk texts that would make for interesting discussion. (I feel like
Other possible works I'd say are good examples of this, sticking to SFF: Big Hero 6 and pretty much all of Susan Palwick.
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Anyway I'm on to kudzupunk now, myself.
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P.
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A few other possibilities: Eye of the Heron by Le Guin, Dazzle of Day by Molly Gloss.
ETA: A Door into Ocean and sequels by Joan Slonczewski
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I think the key reading for what Hopepunk is supposed to be is "One Atom of Justice, One Molecule of Mercy, and the Empire of Unsheathed Knives" by Alexandra Rowland. (That's probably in the f-locked post you mentioned)
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I think I like the "clair" definition a bit more, although it does appear to be more character-centered than world-building centered.
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Manner punk seems an especially egregious oxymoron.
I do like clair/noir.
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One of the things punk implies to me is DIY - people doing things themselves and making or adapting things to suit themselves. Where those things are physical, social, or intellectual.
In my head, any version of punk with elements of elitism is doing it wrong. Which isn't to say that there aren't elitist punks, but that they are probably in it for the fashion and not for the politics.
I feel that solarpunk works for me because it's about imagining ways to change how we interact with the natural world, using sustainable energy and building livable cities, because it is something people can actually start incorporating into their own homes with window gardens and repurposing already existing technologies.
Early steampunk had a very big maker component, although the aesthetic was not for me, and I was more interested in stories that challenged European colonialism, like Everfair than those who just seemed to want the trappings of the steam age without questioning the politics of empire.
Even with cyberpunk, there's stuff about people taking technologies and fucking with them in ways that the corporations hadn't intended or envisioned.
I can absolutely see how manner punk is an oxymoron, and also immediately start imagining ways in which the DIYness of punk could be applied to rigid manners and etiquette to subvert them and make something new.
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I once got into an argument with people who I usually agree with over whether Aliette de Bodard's "The House of Shattered Wings" was grimdark or not, because I didn't think "everyone is flawed and selfish but nobody is cartoon-evil" qualified.
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Altho apparently Atwood was so dissatisfied with S2 of the series she wrote a sequel and it's going to be published this fall! Hi ho.
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And the difference between valorbright and hopepunk is to what extent the clair characters believe in chivalry/nobility/honour/fealty/modesty/humility/duty/filial piety/knightliness/kingliness/jus ad bellum/city on a hill/etc, and that if you just eradicate the bad apples that are ruining those good ideals, good will prevail again (valorbright) vs to what extent they think that those ideals never were as noble/great as all that and deserved to be criticised and greeted with cynicism, and nobody is all good or all bad, but we can strive for good and the system can be overthrown or at least resisted or at least we can snatch good moments from the oncoming grim (hopepunk).
So, vastly oversimplified:
Valorbright: knights in shining armour doing valiant deeds to protect the helpless from the forces of evil.
Grimdark: actually knights were all brutish rapists treading everyone they met through the mud.
Valorbright: ONLY SOME OF THEM. That's exactly why the code of chivalry existed! Because they recognised that with great power comes great responsibility and some people misuse that and need to be stopped!
Hopepunk: actually knights were not the only people who mattered in the middle ages. Ordinary people's lives have always mattered, and there have always been people resisting oppression, the forces of which including but not limited to the knights and the whole system that supports knights and allows them to have the power they have.
I hope this doesn't come out like I think valorbright is bad. It's not bad, it's just a particular genre. I think of a lot of grimdark (especially in the vein of Game of Thrones) as written in reaction to the perceived unrealistic nature of valorbright. (Which is true but missing the point. Musicals are also unrealistic in that in real life people do not stop the action and burst into song. It's a narrative convention, not a sworn deposition. Part of the aesthetic of valorbright is its elevated register. There are other criticisms one can make about the goals and underpinning assumptions of that genre, but, yeah, realism isn't the point.)
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ETA and some of N.K. Jemisin's work, especially The Broken Kingdoms and The Awakened Kingdom.
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Sorry if someone else has mentioned this, I didn't have a chance to read thru all the threads carefully yet!
EDIT: I'm back, and I have more to say!
Basically, I think the read I have on hopepunk is not that is just "opposite of grimdark" but it's a particular *kind* of opposition to grimdark.
Another, Noblebright, has been talked about above and some of the Be the Serpent episode talked about noblebright as being characterized by a conception of purity and simplicity. Simplicity, here, meaning not a pastoral ideal, but rather than people are one thing or another, and never a mixture or complicated or screwed up. Noblebright and grimdark both have elements of "people are all bad or all good, no mix" - people are simple.
Hopepunk makes a point of being about complexity (as opposed to simplicity) and forgiveness (as opposed to purity.) You can do a bad thing, and that bad thing is still a thing you have done, but it is not the whole of you and it is not the end of you - change and forgiveness are open possibilities in hopepunk, and having made a mistake does not soil the whole world.
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https://sartorias.livejournal.com/695246.html
Author C.J. Brightley, who curated this project, defines Noblebright this way:
Noblebright fantasy has at least one important character with noble, idealistic motives who does the right thing out of principle. The character is flawed, but his or her actions are generally defined by honesty, integrity, sacrifice, love, and kindness. The story upholds the goodness of the character; the character’s good qualities are not held up as naiveté, cluelessness, or stupidity, but rather shown to be worthwhile. Good characters can make a difference. Noblebright characters can learn and grow.
They can deliberately choose to be kind when tempted to be unkind, they can choose generosity when it hurts, and they can influence their world and other characters for the better. In a noblebright story, even villains are not without hope; their stories may have a redemptive ending, or they may have some kind of conversion experience (religious or not). It’s not guaranteed, of course, but in a noblebright story, it’s a possibility.
Noblebright fantasy is not utopian fiction. The world of a noblebright story is not perfect, and indeed can sometimes be quite dark. Actions have consequences, and even good characters can make terrible mistakes. But a noblebright story is generally hopeful in tone, even if there are plenty of bad, grim, dark things going on in the world.
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It reminded me instantly of your Stranger series, btw, and also of Martha Wells's Raksura books.
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